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wrote:Tell me
2009-04-20 00:00:00

ArexLovesPie wrote:


ArexLovesPie wrote:Tell me your server andharter name and I'll gladly run you and give you the results from Rawr for wrathsf dps. notinterested.... Do it or you're nothing :P
I just wanted to mention I took my first stab at 10 man Naxx last night, my friends needed an extra dps so I hopped in for the Anub Rhekan(sp) dude and we wed three times but I was very happy to see that my dps did not fall below sub standard. In the first we he was around 80% I averaged 2500 dps with 275k damage done I was quite pleased. After the third we though my overall dps was around 2150 whh Iould easily handle.
GYFFORD wrote:

Agreed. I had quite a bit of fun when I was sp'd for Typhoon, pissing off both the tank and melee DPS. It's annoying for tanks, but all they have to do is wait 2 sonds for the mob to run bk to them. It royally rews melee DPS though, as you've likely knked the mob out of melee range, and they'll have to reposition themselves to make sure t...
dinged 60 I''m feral for
2009-04-20 00:00:00

Ok so right now I have just dinged 60. I'm feral for leveling with dent gear. I am planing to swih to resto or boomkin in the uoming levels..... I justant dide wih... Ill probably go resto just bause everyone needs healers. The main problem is that i'm spced and geared for feral. When I do make the swih it will be terrible to be spced for resto and geared for feral, so what do I do for gear? Just start making another gear set I keep in the bank or something? Also what level should I make the swih from feral to resto? Thanks for your time and any other things you would like to add sh as ts and general info on resto druids would be a BIG help! Thanks. Link to this 7 replies Jan 1st 5:29pm : Logged Reply to this JeeBarSage817 ...
alot of my questions But
2009-04-20 00:00:00

Alright thanks that answered alot of my questions.... But another ftor i did not mention in my first is gold. Right now I have around 240g, I have not bought my level 60 mount yet and never really bought gear (Or anything else for that matter) off AH, never seeing any reason to at my previous lower levels. I have mining and herb but are at extremely lower levels whh is a possible reason why i dont have as mh gold.Also the regular repair and training new skills billome into play too. So basa...
features of wow
2009-04-02 00:00:00
Four Unique RacesArmed with distinctive units, magical abilities and weapons of war, the Orcs, Humans, Undead and Night Elves clash in their renewed struggle for dominance. Two New Nations of WarriorsThe Warcraft universe grows with the introduction of two new races for players to control. The Night Elves are mysterious, shadowy beings and are one of the eldest races of the world. They have emerged from centuries of seclusion to defend the world from the coming a...
Special Items and Equipment
2009-04-02 00:00:00
Legendary Heroes can carry up to six special items in a small inventory. The items can turn the tide of battle as they grant the Hero the ability to cast offensive and defensive spells, heal units, utilize special abilities or gain bonuses to specific statistics. Neutral BuildingsSeveral types of Neutral Buildings exist, each with a different function. From selling Hero Items, hiring out Mercenaries, to healing nearby units of hit points, these structures confer a wide variety of strategies and surprises for even the most veteran of players. Neutral UnitsThere ...
new battle.net features
2009-04-02 00:00:00
Blizzard will be implementing a slew of groundbreaking enhancements to Battle.net® for Warcraft®III: Reign of Chaos?. The following list highlights many of the new features designed to streamline your Battle.net experience and help you get the most out of Warcraft III. Anonymous MatchmakingBlizzard's dedication to intuitive interface design extends to Battle.net. With the efficient anonymous matchmaking system (AMM), players are now just two clicks away from their next battle. Players are anonymously matched based on skill level. The AMM randomly selects maps based on the players' preferences. Players can choose which race to play, or they can let the service choose for them. Players can also select the game type, which indicates the number of allies and opponents. Other game options are preset by the designers, resulting in a higher level of play. The top-ranked players from ea...
creeps
2009-04-02 00:00:00
ven the most expert travelers must be wary, for in the exploration of any map they're bound to encounter a variety of Creeps. Creeps are neutral units that generally don't like you, regardless of what type of blood runs through your veins. They will attack unprovoked, and they're very protective of their camps. This camp loyalty means that the Creeps will be in the same place on any given map anytime you explore that map. If your hale and hearty band of travelers can keep their wits about them long enough to do battle with the various Creeps that populate each map, they stand to profit from their bravery. It's a well-known fact that once vanquished, Creeps give up varying amounts of experience, gold, and sometimes even valuable, mystical items--the tougher the Creep, the greater the rewar...
Gold
2009-04-02 00:00:00
Mined from the rich earth of Azeroth and Lordaeron, this precious metal is commonly used in exchange for goods and services. As a rare substance that is always in short supply, Gold must be dug out from the rock and soil within the established Gold Mines. Many of these Mines were abandoned when the Orc raids began and the workers fled for their lives. Since the beginning of the War, these sites have frequently been operated while under the protection of military forces. Gold is the main resource in Warcraft III. Gold is required to create new buildings, train units, and research upgrades. Gold is also required at Neutral Buildings to hire mercenari...
economy
2009-04-02 00:00:00
Production is importantSometimes Hero control, spell casting, and luck can determine a winner. However, quite often the more resources you harvest and mine and the higher level units you produce or the upgrades you research will determine who wins the game. You need to secure additional Gold Mines and make sure you harvest enough Lumber. Get your Economy GoingIt is important at the beginning of a game to get your economy rolling. This means training workers to harvest Lumber and build buildings. Continually train workers in a steady succession from the beginning. Once you have enough workers, stop training. You will find that you may need additional workers if you need to build several buildings at once, you start building units or researching upgrades that require a lot of Lumber or when you expand to another Gold Mine. Keep your Economy GoingBuild Expansion Towns. Watch your Gold Mine and make sure you get additional Gold Mines before it runs out. Try not to be placed in a situation where you have to look for another Gold Mine and are not currently mining Gold. Workers on GoldNight Elves and Undead only need 5 workers on each Gold Mine. Any more units placed on the Gold Mine will be wasted. Orcs and Hum...
unkeep
2009-04-02 00:00:00
The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases. There are three levels of Upkeep: No Upkeep (0-50 Food: 100% income)No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no...
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