Very pleased on this platform to express their views below say my bleeding sword thief of knowledge and talent PK addition. Other PK talent temporarily narrative to discuss here only the dark-step bleeding thief.
Fraud expert 5 / 5 do not have to explain this, since it is the sword thief, naturally does not increase waiting in the wings of the.
Evil plot 2 / 2 either PVP or PVE this talent have played their role well, this does not explain
Camouflage 4 / 56 second rule looks like this law of nature, I think this must be added four points, and the other after we do not want to sneak into a turtle, right? (Slow) ..
Ghostly Strike 1 / 1, a relatively moderate talent, or that is not very great value, but if you use this and get away with it, Oh, then your melee opponents will face in 7 seconds is a God …
Pre-emptive strike 3 / 3 talent is not to say this ..
Erratic 2 / 2 is considered the main arena, but even in peacetime, we sometimes can not feel certain skills to the CD, which led to the death of our final results ….
Serrated Blades 3 / 3 bleeding 1 / 1 mean 2 / 2 waiting in the wings to go 1 / 1, these talented little controversy, I believe that the thief will increase each step of the dark ..
Detect 2 / 2 career to detect stealth weapon, we all know sneak thief found by our profession will be a fatal blow, with the talent to sneak in when the job will remain operational advantages, the most important role is in the competitive field, in addition to spells and ranged attacks to reduce the chance of hitting us.
Fatal 5 / 5 with the upgrading of equipment, this talent will be more value for money, of course, is not recommended + early, but I later discussed are forming a thief, a thief and strong high attack have this.
Cheat Death 3 / 3 live in invincible mode for 3 seconds, so to understand it. What are the three seconds is enough ..
Premeditated 1 / 1 Summon Evil 5 / 5 Shadow Step 1 / 1 + full no dispute
Said the following about some sharp controversial talent.
This talent seems to also be cunning, but with some more or less talent contrast, if I have extra points, then consider it.
Adjust this talent is only a goal for your current valid only in the 1V1 that when it looks like a little role but also after the dodge and 45% chance to resist, then I ask, how much of their own can dodge it, you Magic resistance and how many? In addition, as a thief, I will not let opponents shot too many times when we really need a combo point when the talent may not be able to meet us, we probably have 5 combo points, when triggered, showing the role of this talent is minimal.
Master 6 seconds to enhance the sensitivity of 10% of the damage, no explosive power of the sword for our thief, brought this talent is really the practical effect of the general, or that he did not feel anything. And in 6 seconds, this talent will be useless. I feel the talent is very strong explosive dagger for thieves.
Then talk about the assassination of the addition.
Malicious 5 / 5 crit is the lifetime of each thief pursuit, where you can get more from the talent is good, but things.
Relentless 3 / 3 whether it is a few stars of the end of the technology, it has a 60% chance for us to add a star, personal feeling pretty good because the injury is puncture of the Department of daggers, so that the only +.
Plan 2 / 2 for most of the biological damage caused by 2% improved, including the players, assuming you have 100 points of damage, then there will be 2 points of the addition, there are 1000 points of damage plus 20, 10000 the addition of 200 injuries have seen high-end thieves for effects caused by this talent is good.
Relentless Strikes 1 / 1 of this talent in the recovery of energy to us has made a great contribution, thanks BLZ ….
Improved Expose Armor 2 / 2 do not know if you have not noticed, many high-end equipment have joined the PVP armor properties, and our serrated cutting edge, high-end enchants and beheaded, showing the importance of armor. For the commoner especially such a high priest of anti-commoner, SS, there are other job hunters,wow gold sale, loss armor will make them suffer a fatal hit, five-star strengthened more than 3,000 armor can be broken with serrated cutting edge in our equipment has been ignored 600 ignore armor on, with these increases should be able to 4000, can be reduced to 0 armor commoner, really have a sense of the cooking.
Lethality 2 / 5 to a highly toxic, this talent can only +2. Personally feel that talent is more suited to a powerful explosive with a dagger thief,warhammer sale, thief, it is the value for the dagger, but no explosive but very stable for the sword thief, it brings no more than the actual effect of good talent.
Toxic 5 / 5 cost-effective talent, improve 20% poison damage will not speak, the main resistance to poison is 40% chance of being dispersed, which in our operations that will detoxify career is very important when they will spend a lot of time to detoxify, thereby reducing the frequency of their attacks on us, but also disrupting their operational thinking (personal feeling).
Strengthen the biting and without the addition of gives me the feeling of almost all now biting my door is really very little time and opportunity, we will basically spend a lot of time to armor and kidney shot, we will for thieves to separate, and often will be dodged or biting is not hit, everyone should be aware, biting without causing crit enemies under the circumstances and how much blood is not only the enemy, after less than 20% of my life Doors will consider to use (mean talent support), there is no fighting in the natural talent with the support of the Department for good or not.
These are my bleeding sword thief understanding of the so-called sword thief out of everyone’s favorite (more handsome), in fact, the requirements for the weapon is eclectic, as long as the main hand over heavy weapons to bring 2.6 speed, deputy to Take the following 1.8 speed of light weapons can (explain, because the bleeding is to look at weapon damage, weapon damage that the higher the bleeding more ruthless, and only slow weapon attack damage was high, and bleeding has ignored the attack speed skills because Shun Fat, and the main hand over heavy weapons should take 2.6,lord of the rings online gold, deputy holding fast the effect is likely to trigger the poison, the faster the higher you should know the trigger, there is little bleeding the skills to adapt , can quickly consume the effect of the number of bleeding skills, time consumed by the 42 will make the enemy more damage, faster consumption, the higher the damage suffered by the enemy, thereby enhancing their combat capability) can be the main hand dagger or sword deputy deputy sword main hand hammer, hammer,runescape money, deputies also the main hand dagger, etc., completely out of everyone’s personal preferences, but also about so much tired, hope to give you help and reference, a place also for non-drag a lot of hope Comment Thank you!