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PVP embarrassment and some other soldiers soldiers why strong? Why weak? Rage system is the most important reason. Strong: unlimited endurance damage output capabilities, not long nor short the attack skills. As long as the die, to attack the person, you can always cut to the soldiers,warhammer sale, until the consumption of dead each other. In addition to thieves, the blue light will have the time, then Blu-ray is equal to death. And in theory, two seconds a thief back to energy, but subject to a long CD skills, because the outbreak is intermittent. Weak: a short time without the outbreak of protective capacity is too low, no change in attack mode (always 6 seconds and 10 seconds cyclone death), that the white DPS, but other than the DPS. Protection ability: the higher a higher physical injury-free,aion online gold, is right. But remember, in addition to soldiers, almost all occupations are ignoring armor with magic or bleed type skills and attack skills are mainstream. Attack: 3 years, 3 years or 6 seconds 10 seconds cyclone death of these two skills beheaded after the take-out plus 20% of normal attack. Cut DPS, or else cut less than while he suffered a bloody ignoring skills (wild German and thieves); either the cut does not move (Paladin, demon warlock,wow gold sale, discipline, animal husbandry); either the DPS is far from over, but opponents (enhanced elements Caesar, Austrian Fire); either the stakes (deep ice, hunters) … … … … some professional branch, not to mention the stakes to control play. Reduction: In addition to the Cripple Warlock 30% reduction, and sprinkled by the deceleration effect only 50% of the duration of play, almost all the slowdown in job skills can reach 60%. Or did the soldiers became angry knives to injure, cut less than either the anger people have the embarrassing situation, but almost no treatment to restore life skills. Talent: the other eight professional talent can get by on PVP protection, only soldiers can not get. For each job can get the talent to improve their weaknesses, but the soldiers did not. This resulted in the 1V1 beat, while XVX strong strike fighter strange phenomenon. But I think 80 of the WLK, this phenomenon will change. When the injury or death cyclones and beheaded by the three major skills, and the face of other more diverse professional skills and attack protection when there is growing talent ability to life, has begun to be inadequate. Not to mention the fear of death like the effect can not be defensive ability NERF. Faced with the fear of professional skills, the soldiers will be more professional control — 24 seconds CD, pastor of the great fear of fear and SS. Pre-TBC sets of weapons and fighters to conquer a T2.5 plus spare parts, the basic physical injury-free was 54% to 55%, less than 51% full S3 now. Even if a full set of S4,lord of the rings online gold, it is impossible to conquer the physical units the ability to avoid injury. And because the set of conquest and agile defensive skills, basically 11% dodge and a reduction of about 2 to 3% of the misses. The set for the physical attack and conquer the viability of the different sets of high blood Marshal also reflects the law and the viability of Physics. Today, S3 series does not have the physical edge to avoid injury, can not gain an advantage in the blood, while the proportion of injury-free because of the increase in armor, resulting in Cloth Leather ability to enhance physical protection. And other professional capacity for the protection of soldiers and soldiers hurt in terms of capacity — the so-called high-A useless, in addition to any professional soldiers are the skills you can ignore the armor caused great harm to the soldiers, and soldiers must face all the injuries The high capacity of the other physical protection – shield, dodge, higher armor. [1] [2]