troubles heroic violet hold

Posted on 26th March 2010 in Sanguinius Blood Angels

Honestly, tanking in H VH is about making sure everyone knows their priorities. You can’t really mark them because of time, but just set out a pre-emptive kill order. I do the mage type first, because they frequently drop aggro anyway to do that channelled spell, are annoying with the knockback spell, and if a DPS does steal aggro, they’re just gonna eat mostly magic damage. The rogue types, stalker I think, should go down next simply becase of their annoying teleport ability. Third type, can’t remember name, hunters maybe? And lastly, the captains. Everytime I’ve seen tank trouble or had it myself it’s because some moron decides to solo the captain and then get’s a spear or seven in the face. It’s to the point where I always ask if people know the bosses and I always set up the kill order before hand. Really though, this in general should be common knowledge for most DPS for unmarkable mobs take priority over basic warrior types). Or are you having just general problems with AOEers?The portals all ways spawn the same mobs.
On the ones that spawn the packs I stay around 20 feet back from the portal, hit one withh FFF and then Demo Roar, followed by a Swipe based rotation. Usually grabs all of the easily. Watch out though one of them likes to shadow step behind you. When they do that I just back up or pivot to ensure Swipe and Maul will still hit them all.
The ones with a guardian of some kind I run up on the portal before they spawn. I try and stay about 5 feet off the portal at roughly a 45 degree angle. I use a more Mangle based rotation but still lean heavily on Swipe. I usually don’t realize I have the extra mobs until the big guy dies. If one starts to make a break for it I will target and FFF or taunt as needed. These little buggers are non-elite so don’t usually sweat it that much as they don’t hit that hard and are easy for the DPS to nuke down.
Hope that helps.-Day light savings is for fools.
hello ,
i just tanked a part of this instance. Got a problem holding agro against multiple trashmobs there always slips one through [:glare:] . If the agroed one would run to me ,I wouldn’t mind but even after telling them a hunderd times they still keep running to the other side complaining that I don’t keep problems with warlocks and pyromancing mages [:oyvey:]
need some advise from resident beartanks
if you want to look me up on armory it’s thornblade on the ghostlands server
thanks in advance

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Tiny Tank Tips?

Posted on 24th March 2010 in Sanguinius Blood Angels

Spam Maul and Swipe while tabbing around.
Demo Roar after you have all the mobs to reduce incoming damage.
Keep FFF on cooldown. It does a lot of threat.
Growl if you lose aggro.
Pulling with FFF is always good idea. Feral Charge is more fun if you have the room and wont pull extra mobs. FC also works to get to a mob but Growl will bring it to you.
Challenging Roar is a fake taunt. Stuff will start attacking you but it doesn’t change a mobs aggro table at all. It only gives you a few seconds to regain control over the mobs.-Day light savings is for fools.
Turning again to the collective wisdom of the Druid community…
I had taken a 3 month break from Wow, but after reading about the new LFG tool decided I would give it another go and level my Druid as a tank/healer dual spec (at level 43 right now). I’m very excited about seeing some of the older instances and actually getting to group at this level, but I’m having a little tanking performance anxiety. Most of the guides and posts address higher level Druid tanking, so I wondered if any of you had some advice for my level range? I’m geared, glyphed and specc’ed appropriately for the 40′s (I hope :-) ), but have been thinking about what sort of abilities I should use…
My completely uneducated guess was to pull with FFF and then spam swipe, and use challenging roar in an emergency. If the healer pulls a single mob, feral charge…but am I missing anything? I wasn’t sure how useful growl would be as I’ve never had to use it soloing :-) If any of you can remember what it was like to tank pre-mangle, I’d sure love some suggestions!
Thanks in advance…

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WoW: Achievement Tips

Posted on 24th February 2010 in Sanguinius Blood Angels

The World of Warcraft team has put together a spiffy page for achievement hunters. The best tips and hints are offered to speed things along for players. Check it out:
This page provides tips on how to become a pro at completing achievements. If you’re unfamiliar with the achievement system and want to learn the basics, check out the achievements preview and the achievements FAQ.

The default hotkey to view your achievements window is “Y.” If you want to compare another character’s achievements to your character’s, right-click the other character and select Compare Achievements.
Let us know if we missed anything! If you have additional tips that aren’t covered here, you may submit them via the button at the bottom of the page.
What do you get for completing achievements? Bragging rights, and that’s just the beginning! Completing certain achievements will reward you with special titles or items like pets, tabards, and mounts. Check the details in your achievements window to see which achievements include special rewards. If an achievement has a reward, it will be listed at the bottom of that achievement.
General Tips
Although most achievements can be earned simply by playing the game, certain achievements will require you to go out of your way to complete them. If you’re going after a particularly high achievement score, there are two routes you can take: you can complete a lot of easy achievements that don’t yield that many points, or you can focus on complex achievements that are worth a lot more points. Money is sometimes a factor in completing achievements, so be prepared to spend some gold. For example, the achievement “My Sack is ‘Gigantique’” requires you to buy a large (and expensive!) bag from Haris Pilton.
There are lots more tips and hints at the link above so don’t waste another minute!
Article Source: www.warcry.com.

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Wrath of the Lich King manual discovered in WoW patch

Posted on 21st September 2009 in Sanguinius Blood Angels

World of Warcraft forumite Maeglin made an interesting discovery: hidden deep within the files in the WoW game directory, you’ll find the manual for the Wrath of the Lich King expansion. Presumably it was added in the latest patch. If you want to take a peek, head over to to the folder “World of Warcraft Data enUS Documentation” and open up “Manual_WLK.pdf.”

In it you’ll find a bit of lore, some nice artwork, a map of Northrend, and basic info on many of Wrath’s new features. The best part is probably the “Special Thanks” section of the credits at the end, in which many of the folks who worked on the game were given the opportunity to write in whatever they liked. There are some funny entries — including the Shoegaze band Asobi Seksu, Mountain Dew, and Han Solo “for shooting first.”

WoW Insider notes that not all the info in the manual is up to date, so it stands to reason that the manual coming with the final game at retail will be slightly different.

[Via WoW Insider]One of Azeroth’s millions of citizens? Check out our ongoing coverage of the World of Warcraft, and be sure to touch base with our sister site WoW Insider for all your Lich King needs!
Article Source: www.massively.com.

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unkeep

Posted on 2nd April 2009 in Sanguinius Blood Angels

The armies that wage war on the battlefield exact a heavy toll on the economies that support them. Even the lowliest of fighters has living expenses that must be met. Their armor must be oiled, their bows strung, and their weapons kept in clean condition. In short, these armies require Upkeep. In Warcraft III, Upkeep takes the form of a tax on your Gold mining that is automatically deducted from all Gold you gather. As you produce more units, the tax on your Gold income increases. There are three levels of Upkeep: No Upkeep (0-50 Food: 100% income)No Upkeep occurs when you have an army consuming 50 food or less. At this level, there is no tax on your Gold mining, so your workers bring in 100 percent of their Gold. Low Upkeep (51-80 Food: 70% income)Low Upkeep arises when your army consumes between 51 and 80 food. The tax on your economy is modest, draining a small percentage of Gold from everything you mine. High Upkeep (81-100 Food: 40% income)High Upkeep is reached when your army grows beyond 80 food. Your Upkeep needs are so great that the tax levied on your Gold mining is enormous. A large percentage of Gold is taken from your workers before they ever deliver it into your coffers. Upkeep has been included to improve tactical management for players while fostering a more aggressive style of gameplay. Players are more aggressive and turtle far less in their bases, and it gives players real strategic decisions to make about how many units they wish to control with pros and cons to each. Upkeep is also instituted to focus the game on smaller numbers of units. The more units that are allowed in the game, the less powerful Heroes will be relative to your army. This is simple math. High Upkeep is MEANT to be very punishing. Players should not be in it for long, but we didn’t want to set the harsh unit cap at 80. During play, it is wise to stay in Low Upkeep, and just jump to the High Upkeep tier before a major attack. Try not to enter High Upkeep unless you have 2-3+ Expansions. If you find you are not collecting enough Gold, try to drop to a lower level of Upkeep or gain control of additional Gold Mines to counter the reduced income.

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There really is a depth to this

Posted on 1st April 2009 in Sanguinius Blood Angels

I had two opportunities to put a nice little pile of points into this tree, but since I talk about hybrids later on in the post, I’d like to focus specifically on full blown 51-point Demonology. Namely, Meta / Ruin.This spec has by far my favorite aesthetic outside of Affliction. Shadow spells and demon form made me feel like a Warlock, rather than a fire Mage. The rotation was simple, and hard-hitting. Seeing 14k crits without any kind of ridiculous, situational buffs was a huge thrill. And I learned after my initial tests that there are a lot of ins and outs to the spec, demon form specifically, that I missed out on.During this past week I went back to test out some of the tricks mentioned in the comments to my original article. There really is a depth to this spec that a person can gradually learn as they go along, as opposed to the somewhat daunting nature of Affliction. A player can stick with the simpler style of play to begin with; using shadow bolt and a couple dots to put up some very decent numbers. One they’re more comfortable they can mix in a few of demon form’s more exotic abilities to really boost their DPS output.I would be bluffing if I tried to sound confident about what I think Meta / Ruin is going to be like after 3.1. Moving Molten Core deep into the demonology tree, as well as sticking a new talent in there that boosts the damage of Soul Fire when the target is below 35 health makes me think they want Demonologists using more fire spells, which would make me even grumpier than a Warlock is supposed to be. Still, none of the

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